Bullet Style 2.0 Beta Available Now!

I’m excited to release the 2.0 Beta update of Bullet Style! I have been working away for many months on a complete rebuild of the entire game from the ground up. Content is somewhat limited at the moment but I will be releasing monthly updates with new weapons, missions, and equipment as well as game improvements. The Beta has turned out even better than I expected in both graphics and performance and I cannot wait to create more content. Procedurally generated levels are an exciting addition to the game. I will be spending some time improving enemy layouts and designing new environments for this game mode in the future.

I learned many lessons during my development of the Alpha, namely what to do (and what not to do). Most of the backend changes won’t matter much to players, but I have figured out a few things that work well in a Non-Euclidean environment in terms of backgrounds and level design. I’ve also spent more time improving the VFX and general feel of weaponry in the form of material-specific gunshot impacts, tracers, and more haptic feedback. For example, weapons with slides/bolts that lock to the rear upon emptying the magazine will provide specific vibrations and audio to notify the player that their weapon is empty.

Over the next few months, I will be releasing new missions including improved versions of the Alpha missions Nightclub, Corporate, Worksite, and Countryside. I will also be releasing new weaponry with emphasis on magazine fed firearms to start. Once I have completed several new levels and weapons, I will be moving onto Challenge modes and other forms of weaponry such as shell-based (shotguns and revolvers). Thanks for tuning in!

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Bullet Style 2.1.0 Update!