Bullet Style

Available Now on the Meta Horizon Store

Welcome to Bullet Style! An all-new roomscale virtual reality shooter that immerses players in action-packed gunfights using real movement. Become the action hero of your dreams and experience intense combat by navigating seemingly endless levels with your own two feet. Blast bad guys with an extensive arsenal of weaponry, fend off hordes of zombies, and play through a variety of different game modes that keep the adrenaline pumping! Bullet Style is coming soon to Steam.

Check out the Roadmap and Alpha Gameplay Trailer below!

Roadmap

Alpha

This version of the game has now concluded and has been replaced with the Beta Release. Thank you to all players who provided feedback! The Beta Release will be receiving regular updates including new and previously available weaponry, updated versions of all Alpha levels, and more.

Beta

This version of the game is now available on the Meta Horizon store and features multiple weapons and pieces of equipment, procedurally generated levels, full weapon customization, and a complete overhaul of all systems.

Monthly updates are planned for the Beta including:

  • Dozens of weapons

  • Multiple procedurally generated levels

  • Updated game modes and new maps including Infection and Onslaught

  • Additional training and challenge modes including Escort, Skeet, and Exercise

  • Loadout saving, presets, and improved equipment customization mechanics

  • Modular inputs for in-game controls, additional settings, and customizable inventory positions

The Full Release version will arrive in early 2026 and will feature:

  • 18 Missions

  • 6+ Procedurally Generated Gunfight Environments

  • 6 Onslaught Missions

  • 6 Infection Missions

  • Over 30+ Different Weapons

Full Release

Post Release

Planned Post Release features include:

  • New Challenge Modes

  • Leaderboard and Achievement Support

  • Advanced AI Pathfinding

  • Improved Weapon Handling

  • Era Packs

  • Cooperative Multiplayer (Tentative - Depending on Complexity)

Patch Notes

v2.3.0

New Content

- Added Bodega mission

- Added Trainyard mission

- Added Countryside mission

- Added Kestrel SMG series

- Added Kestrel 30rnd Ball, Red Tracer, Green Tracer, Armour Piercing magazines

- Added Quiver pistol series

- Added Quiver 15rnd Ball, Red Tracer, Green Tracer, Armour Piercing magazines

- Added loadout management interface

- Added loadout saving

Updates

- Added destruction timer on magazines dropped from weapons

- Optimized entity animations

Fixes

- Fixed issue with M41 magazine sticking in weapon

- Fixed issue with inserted magazines going into socket rather than weapon when overlapping with inventory socket

- Fixed issue with entity armour break particle effect moving after entity death

- Fixed issue with trim on Corporate

- Fixed B2 magazine positioning

v2.2.2

Fixes

- Temporary hotfix for issue with some dropped magazines persisting throughout levels

v2.2.1

New Content

- Added hard, armoured grenade enemy variants

- Added grenade enemies to Killhouse

- Added additional penetration logic (regular rounds can no longer penetrate metal or stone/concrete surfaces)

- Shortened first time start up instructions

Updates

- Increase grenade enemy minimum attack range

Fixes

- Fixed breaching charge not sticking to doors

- Fixed hostage enemy killing hostage too quickly

- Fixed visual glitches on Main Menu, Worksite

- Fixed issue with tutorial map loading incorrect rooms

- Tentative fix to issue with magazines disappearing inside weapon

- Tentative fix to issue with dropped partially inserted magazines not being added to rooms

v2.2.0

New Content

- Added Corporate Mission

- Added Worksite Mission

- Added 5.56x45mm and 9mm armour piercing rounds

- Added D30 Defender

- Added D31 Defender

- Added 30rnd D30 magazine variants for ball, red tracer, green tracer, and armour piercing rounds

- Added Mk23 Monarch

- Added Mk23L Monarch

- Added 30rnd Mk23 magazine variants for ball, red tracer, green tracer, and armour piercing rounds

- Added R57 Ranger

- Added R57S Ranger

- Added B2 Blackhawk

- Added B2A1 Blackhawk

- Added B92 Blackhawk

- Added M41A4 Marauder variant

- Added 12rnd B2 magazine variants for ball, red tracer, green tracer, and armour piercing rounds

- Added 20rnd B2 magazine variants for ball, red tracer, green tracer, and armour piercing rounds

- Added 30rnd M41 magazine variant for armour piercing rounds

- Added 3x pistol suppressors, 3x rifle suppressors, 4x rifle grips, 4x rifle optics, 2x sets of angled iron sight optics

- Added colour customization to magazines

- Added colour customization to attachments (attachment colours can still be set directly on the weapon while customizing)

- Added new effects system

- Added flammable effect

- Added stunned particle effect

- Added grenade enemy

- Added machine-gunner enemy

Updates

- Updated ballistics logic to support surface penetration (rounds will now penetrate certain surfaces and enemies to varying degrees)

- Increased enemy body armour and helmet armour values from 1 to 2

- Increase 5.56x45m and 9mm round penetration value from 1 to 2

- Increased enemy health from 100 to 250 to account for new damage and penetration values

- Increased easy rifle enemy accuracy slightly

- Updated arsenal layout with additional equipment information, sub-pages, and controls to accommodate more equipment

- Updated pistol laser 1 mesh

- Updated rifle laser 1 mesh

- Updated M41 magazine mesh

- Updated G39 magazine mesh

- Renamed M41 to M41A3 to accommodate new burst fire variant

- Decreased enemy arm collider size

- Optimized menu level background

Fixes

- Fixed issue with weapon recoil behaving strangely during slow motion

- Fixed issue with racking Flak series when slide was locked to rear

- Fixed issue with G39 series not racking correctly

- Fixed issue with some pistol enemies not having a muzzle flash when firing

v2.1.3

New Content

- Added V27 SMG variant

- Added V27K SMG variant

- Added 40rnd V27 ball, red tracer, green tracer magazine variants

Updates

- Added checkpoint functionality to Nightclub

- Optimized enemy spawning in Nightclub

Fixes

- Fixed issue with Flak 18 barrel attachment positioning

- Fixed issue with flipped rifle optic orientation

v2.1.2

New Content

- Added G39C rifle variant

- Added G39K rifle variant

- Added 30rnd G39 ball, red tracer, green tracer magazine variants

- Added Flak 17 pistol variant

- Added Flak 17S pistol variant

- Added Flak 18 pistol variant

- Added 12rnd Flak ball, red tracer, green tracer magazine variants

- Added 24rnd Flak ball, red tracer, green tracer magazine variants

- Added throwing knife bandolier

- Added 3x rifle optics, 1x rifle suppressor, 3x rifle grips, 1x rifle laser

- Added 2x pistol optics, 1x pistol suppressor, 1x pistol laser

- Added breaching charge

- Added breachable doors

- Added additional room variants to killhouse

- Added enemy movement, movement modifier to Gunfight mode

Updates

- Increased spawn rates in Gunfight mode

Fixes

- Fixed issue with preloaded magazines not releasing correctly

- Fixed issue with rifle enemies not engaging last player location

- Fixed issue where magazines could be loaded from an inventory socket

- Fixed issue where rogue agent health bar in Nightclub was resetting on room transitions

v2.1.1

Fixes

- Fixed issue with rifle enemy weapon colliders obstructing projectiles

v2.1.0

New Content

- Added Nightclub mission

Updates

- Added colliders to enemy weapons

- Added maximum size limit of 25m^2

- Added custom socket positioning to certain items

- Increased slide charge threshold on MX4 Interceptor and variants to make checking the chamber easier

Fixes

- Fixed issue with enemies in melee state being able to damage the player when unloaded or dead

- Fixed issue where firearm handling portion of tutorial gets stuck due to player manually releasing slide rather than pressing the slide release

- Fixed issue where player could open the pause menu while prompted to retry a level which could lead to unintended behaviour

- Fixed melee collider positioning on rifle enemies

- Lowered damage value on 556 rounds from 50 to 45 to keep from killing enemies in one shot to the torso

- Fixed issue with killhouse, shoothouse room variants loading incorrect rooms

- Fixed issue with grenades not going off when room unloads while fuse is active

- Fixed issue with weapon melee not registering hits

v2.0.3

Updates

- Tweaked Killhouse, Shoothouse room variants loading rooms at incorrect times

- Added doorways to some Killhouse, Shoothouse room variants in preparation for breaching mechanics

Fixes

- Tentative fix to issue with enemies targeting player when they are not in view

- Fixed issue with attachments, colour customization where custom weapon data was not being saved when an item with more attachment positions or colour options was equipped

- Fixed issue with entities getting stuck in a damage animation

v2.0.2

New Content

- Added skill, weapon, and armour enemy modifiers to Killhouse

- Added easy, hard, and armoured variants of pistol, rifle enemies

- Added M41, M41C Marauder assault rifle variants

- Added 5.56x45 Ball, Red Tracer, Green Tracer ammo variants

- Added 3 M40 30rnd magazine variants

- Added 3 new rifle optics, 1 new rifle suppressor, 1 new rifle laser, 1 new rifle grip

Updates

- Added pitch randomization to sound effects

- Updated colour customization layout

- Updated arsenal navigation button graphics, magazine indicators

- Increased haptic feedback on magazine insert from 0.2 to 0.4 on MX4 Interceptor and variants

Fixes

- Fixed bug with randomized sound effects only selecting the first available sound

- Fixed bug with raycasts returning the root collider on detection resulting in strange projectile behaviour

v2.0.1

Fixes

- Fixed issue with stun grenades interfering with entity detection

- Fixed issue with killhouse room variant spawning enemy above ground level

- Fixed issue with killhouse, shoothouse room variant loading incorrect room

- Fixed issue with player health on regular, easy difficulty being halved

v2.0.0

New Content

- Added Procedural Generation

- Added New Tutorial Level

- Added New Shooting Range Level

- Added New Killhouse Level

- Added New Shoothouse Level

- Added Weapon Customization

- Added MX4, MX4C and MX4S Interceptor variants

- Added 9MM Ball, Red Tracer, and Green Tracer ammo variants

- Added 3 MX4 12rnd magazine variants

- Added Frag, Stun, and Timer Grenades

- Added Combat, Throwing Knife

Updates

- Retired Alpha version for newly created Beta version

- Added Bullet Tracer Effects

- Added new Item, Inventory, and Attachment Systems

- Added new Map Loading System

- Added new Entity Control System

- Added new Virtual Reality Grabbing and Interaction System

v1.1.0

New Content

- Added Countryside mission

Updates

- Added outline shader effect

- Changed entity skin material to various shades of neutral colours

- Added bullet flyby audio effect

- Updated introductory cinematic level

- Updated backgrounds for Nightclub, Corporate, Worksite, Outpost, Shooting Range, and Tutorial

- Updated ambience effects for Corporate, Worksite

- Updated infection mode to now utilize player equipment

- Increased spawn rates and changed spawning mechanics for Infection, Onslaught modes

- Updated tutorial to focus more on core gameplay features

v1.0.10

Updates

- Updated tutorial and menu backgrounds

- Added first time start cinematic

- Increased frag effect radius

- Improved plastic explosive effect

Fixes

- Fixed bug with loadout system causing limited space in equipment sockets

- Fixed bug with stun grenade reference causing issues

v1.0.9

New Content

- Updated Outpost level with all-new environment

- Improved wave spawning logic to allow for increased numbers of enemies for Onslaught and Infection modes

Fixes

- Fixed bug related to enemy aim when initially noticing player

v1.0.8

Updates

- Changed colour of lasers and optics to green to better contrast with enemies

Fixes

- Minor bug fixes to backend

v1.0.7

Fixes

- Minor bug fixes and improvements

v1.0.6

Fixes

- Fixed bug related to attachments and loadout that caused crashing and other issues

v1.0.5

Fixes

- Fixed visual glitches with several weapons

v1.0.4

Updates

- Improved visuals for Shoothouse level including modifications to level environment and background

Fixes

- Fixed visual glitches in Nightclub level

v1.0.3

Fixes

- Minor bug fixes and improvements

v1.0.2

Updates

- First successfully approved release